The Beav according to Beav

Still crazy after all these years.

Saturday, November 24, 2018

The Greatest Story Ever Told

    In 1974, two guys in Lake Geneva, Wisconsin made a game. Not unlike the table-top war games they were playing, Dungeons and Dragons (D&D) revolved around combat. But instead of pitting army against army, players would create individual characters to pit against mythical beasts. This game has grown a rich role-playing tradition, and in recent years has spawned several series online where one can watch people play. One of these shows, Critical Role, is my favorite media property of all time. Critical Role’s characters, actors, story, and sincerity make it one of the most compelling shows aired anywhere.

    What first drew me in were the characters. Each one is thoroughly distinct and very fleshed out. Vax’ildan (Liam O’Brien) and Vex’ahlia (Laura Bailey) are half-elven twins whose human mother was killed by a dragon while they were being raised by an indifferent elven father. Pike (Ashley Johnson), the gnomish cleric rescued and nursed to health a goliath barbarian named Grog (Travis Willingham), who had been beaten and left for dead by his uncle Kevdak, who ruled the herd they both called family. There is depth and nuance, even from the outset. Lord Percival Fredrickstein Von Mussel Klossowski de Rolo III, or Percy (Taliesin Jaffe), is an aristocrat whose entire family was murdered by the mysterious Lord and Lady Briarwood, which eventually led to him inventing guns - a good man continually haunted by the evil he fights and the evil he fears he has become.
    Behind the amazing characters lie phenomenal, talented actors. They completely embody their characters on Critical Role, even though they don’t act them out in the traditional sense. Sam Riegel regularly breaks into song in order to activate the powers of his character Scanlan, a gnomish bard. Marisha Ray, who is normally assertive and gregarious, is convincing as the perpetually insecure Keyleth, a half-elven Druid who hopes to find her confidence in time to lead her tribe. Matthew Mercer is the dungeon master (DM), who created the world and sets the stage these characters battle on. He consistently astounds, not only the audience, but his friends and cast mates, by continually coming up with distinct and memorable characters for the players to interact with. No one who has seen them could possibly forget Viktor, the black powder merchant’s three-fingered advice: “Learn from my mistakes!” Nor could he be even remotely mistaken for Vecna, the Undying King that the group must stop from becoming a god.

    Because the players were well-established actors before the show, or the home game it grew out of, began, they all have a good sense of storytelling that helps inform their choices. Not only do character decisions make sense for the characters making them, but they also drive a supremely entertaining narrative. The relationships between player characters grow organically from the things they do and experience instead of being imposed on them by the DM. The story is so compelling that thousands of people from all over the world watch them air D&D live every week despite broadcasting four to six hours per episode. Those who absolutely cannot watch live watch rebroadcasts and even rewatch the more than eighteen days of runtime.

    Beyond the story that has captivated so many people who watch, is the truth that what we’re actually watching is a group of good friends who are playing a game. They played this game for years before it was a show. Were it to end today, they’d go back to playing it in their homes. Unlike almost any other show I’ve ever seen, one gets to see the actual people that one is seeing. When a person watches Ashley Johnson on NBC’s Blindspot, there is little of Ashley on the screen. She is 100% Agent Patterson. When she is on Critical Role, Pike Trickfoot is evident, but one also sees Ashley reacting to events or making jokes out of character. These are people who genuinely care for each other. When Sam, in the final showdown with Vecna, is forced to use an ability that he had hoped to save to help Liam’s character, Vax, he can’t contain his tears, even though from a game standpoint, it’s a triumph. He’s absolutely gutted because he feels like he’s failed his best friend. And we weep with him — when we realize what has happened.

    There are shows with characters that draw you in. There are shows whose actors impress you with their ability to embody their roles. There are shows with rich storylines. There are even shows with real, genuine people bringing the fun of Dungeons and Dragons to your living room, or bedroom, or that quiet corner of the library where you plug in to watch. But these characters, by these actors, in this storyline, behaving this sincerely, set Critical Role apart as one of the most compelling shows on any medium.

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Saturday, August 04, 2018

Thank you Critical Role

I just finished watching a live D&D session, played for a live audience of thousands, and many thousands more that watched it happen, real-time, on the internet. I was going to say that it was a dream come true, but it wasn't. You can't dream what you can't conceive.

I learned to play D&D (well under the "10&up" recommendation), in the late '70s while my parents learned to play. "It needs imagination and he's got it in spades," they reasoned. I played when you could be an elf or a fighter. I continued to play as it morphed into AD&D, and 2nd Edition. I played through the '80s when my friend had to keep his books at my house because his mother would destroy them if she knew - keeping the devil at bay. I played full theatre-of-the-mind style, walking from class to class during Junior High; and on weekends all through High School. I played after I joined the Air Force in the mid '90s. Even introduced the game to my now-wife.

Through all that time, whether actively demonized (literally), or merely dismissed as a pastime for basement-dwelling nerds, I never expected it to ever be accepted by the populace at large. I never imagined it could ever be a spectator-event.

To the cast and crew of Critical Role; to the thousands of fans literally around the globe:

Thank you.

Thank you for making the dreams I couldn't conceive of dreaming come true.

I love you all.

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Sunday, November 02, 2008

Holy. Farking. Shist.

I should be posting pictures from Halloween night. There were some cool costumes to be had in Songtan.

However, Halloween just got bumped. It's just not cool enough to compare (and those of you who know me, know how much that means).

Read This!

I repeat (w/out the edit): Holy. Fucking. Shit.

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Monday, October 13, 2008

I didn't know you were called Dennis

Today is my birthday. Well, today here. It's not quite 1 AM here on Osan, though it's still noonish Monday back home. Anyway, it has begun fairly well. Just got done with some pretty cool gaming. Lots of jokes flying back and forth. Good problem solving, good bash and grab. It's not my home group, but we had fun just the same.

I think tonight (in another 19 hours or so), I'll go sing karaoke on the other side of base. That'll be fun. But who knows what the day has in store for me. Sleep first.

Oh, if you want to know how old I am, you should have gotten it from the title. "I'm not old."

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Monday, October 06, 2008

Ch-ch-ch-changes

I made a couple changes to the sidebar. (Over there --->)

I removed the links to "My other touches on the web" that I never go to anymore, and I added a couple links where you can buy me stuff if you like. All I could think of off the top of my head first thing in the morning here was Amazon and ThinkGeek, but if there are other places you think I could come up with a decent list, let me know. I'll be glad to troll around and find neat stuff.

What's goin' on with me lately? Not too much, really. I've switched from a 4 on, 3 off, 8 hours a day schedule to a 3 on, 3 off, 12 hours a day schedule. Sounds like a total downer, but I like it. It's the same schedule I started my career on. 12s take a minute to get used to, but once you do, it's really not much different than 8s.

My XBox360 is dead. This is a tragedy of epic proportions. However, I only got it this past Christmas, so it's under warranty, and I'm e-mailing back and forth w/ tech support so I can see about getting it fixed or replaced.

Along with Twitter, I've started on Blip.fm. Pretty neat. I listed a few of my favorite musical artists and they gave me a few "favorite DJs." The concept is, each user (or DJ) finds songs on the server (or uploads them) and "blips" them. All people who have that DJ as a favorite hears it (assuming they're listening). You can also select any song to be part of your playlist. It's a pretty cool way to catch songs you haven't heard before but are likely to be something you enjoy.

What started as an odd phenomenon for me here has now turned into some sort of weird quest. I have still not had Korean food in Songtan (the area just outside the gate). I have had some on-base, and several areas outside Songtan, but none there yet. I have, however had Chinese, Japanese, Thai, Indian, German (?!), Sort-of-New-Englandish, and Ice-Cream. I've still got Italian and Vietnamese to go, and likely a few others. But then, I'm just odd.

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Saturday, April 19, 2008

Playing Catch-Up

I have been seriously falling down on my blogging duties. So much has happened.

Son the Elder is 6 now; Son the Younger is 2. (Yes, their birthdays are that close together.) My mom got a year older (Happy B-day Wabbitt!) I passed my 14th year in the USAF, and my 4th year at this blog (really that long?). My office moved. I did an Adopt-a-Spot and got sunburned. I have gotten Saundra to 3 karaoke nights (in a row, no less). I realized that Wil Wheaton Twitters, so I'm following him. I've played tons of Bully. Our gaming group has died, but I'm resurrecting it one player at a time in Hellgate: London.

And I'm less than 2 weeks from Marching for Babies and I haven't gotten a single sponsor. D'oh!

See you in another month! (No really, I'll try to be more punctual.)

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Tuesday, March 04, 2008

-30 News of Sadness

Gary Gygax has died. There it is. Depressing news.

For the uninitiated, Gary created Dungeons and Dragons, without which it is likely we would not have Role Playing Games at all. World of Warcraft wouldn't exist. Magic: the Gathering? Nope. Not to mention that many of us geeks would never have met each other. Many relationships that last for years would never have begun. Many would never have left their mothers' basements.

I still remember walking around Jr. High, playing diceless between classes. It was a great challenge because you had to keep the map in your head, remembering which way that treasure room was and the best escape route from the ogres you'd just stumbled across. I also remember having twice the books at my disposal because my best friend's mom was convinced D&D was satanic, so he kept his books at my house.

A lifetime of my memories can trace their roots to the creations of Gary Gygax.

Roll well on your new character, Gary. You can join the party again.

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